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May 27, 2016

Age of Conquest IV – Available on iPhone, iPad & iPod

Filed under: Announcement,Business — noblemaster @ 20:04

After much delay, Age of Conquest IV for is now also available on iPhone, iPad & iPod. Please visit the App Store for details.

The game requires iOS 9.0+ and amd64 or higher to run. Age of Conquest IV comes with two maps provided for free. Additional maps can be downloaded for USD 3.99+ a piece or USD 19.99 for all. For a detailed description please refer to our original Age of Conquest IV Press Release (links are provided for press, promo codes etc).

Age of Conquest IV - Released for iPhone, iPad & iPod

Age of Conquest IV – Released for iPhone, iPad & iPod

April 6, 2016

PRESS RELEASE: Age of Conquest IV – Grand Strategy Wargame

Filed under: Announcement,Business — noblemaster @ 00:00

Tokyo, Japan – April 6, 2016 — Noble Master Games releases Age of Conquest IV, a simultaneously executed turn-based grand strategy wargame. It is a mix between “Risk” and “Total War” including diplomacy, messaging and governing. The goal of the game is expansion and eventual victory by taking over the world. In addition, similar to Chess, each nation needs to make sure to keep their king safe from enemy capture or the game is over.

Age of Conquest IV (Screenshot)

Age of Conquest IV (Screenshot)

A player commands his armies in one of the many ancient to modern countries including the Roman Empire, the Greeks, Carthage, Sparta, Britain and the United States. From Rome to Celtic nations, one creates his own warring experience, wages colossal wars solo, against the AI, or takes on gaming friends in multiplayer games. One can form alliances and fight co-op style with the AI and other players for ultimate victory. The game supports cross-platform multiplayer matches against players on PC, Mac, Linux, Android and iOS (pending approval).

Features:

  • Turn-based grand strategy wargame with maps & nations from all over the world.
  • Challenging AI for single player games based on a genetic algorithm.
  • Cross-platform multiplayer & hotseat-play including co-op team games.
  • Diplomacy, economy and population management
  • Map scenarios including Europe, Colonization, Asian Empires, American Wars, World Conquest and more.
  • Map editor and a central server to host and distribute player-modded maps.
  • Hundreds of factions including the Roman Empire, Carthage, Persia, Celts and Inca amongst others.
  • High scores, playing statistics, achievements and multiplayer ELO-ranking.

The dev. team is a global affair, with contributors from Tokyo, London, Ohio, Boston, St. Petersburg (Florida), Switzerland and South Africa. The artist on the project, Tony Hager, a 2D/3D artist has worked alongside Nick Lee and Dan Malone from the Bitmap Brothers. He is a veteran of the 2D-era and previous titles include Sims 2, The Incredible Hulk and Transformers mobile. Sean Beason (EA) brings his industry experience to provide professional music scores to games. Dr. Holger Mauch helped draft the AI for the game.

Age of Conquest IV is available in the English language (other languages in the works). The game can be downloaded directly from the official website or via Steam (PC/Mac/Linux), Google Play (Android) and iTunes (iOS; pending approval). Age of Conquest IV comes with two maps provided for free. Additional maps can be downloaded for USD 3.99+ a piece or USD 19.99 for all. For additional information on Age of Conquest IV such as press kit and promo codes contact Christoph Aschwanden.

Noble Master is an indie game company with focus on real-time and turn-based strategy games for desktop and mobile devices.

March 30, 2016

History of Age of Conquest: from I to IV

Filed under: Development,Miscellaneous — Tags: , — noblemaster @ 01:49

Age of Conquest has been originally released on May 17, 2000. The game has gone to numerous revisions over time. Below a screenshots depicting the various changes.

Emperor (Atari ST)

Not sure if this belongs here, but probably the very first implementation started with “Emperor”, a single player game for Atari ST.

Emperor (Atari ST Screenshot)

Emperor (Atari ST Screenshot)

Aevum Obscurum I

The first installment of the game was released under the name Aevum Obscurum (Dark Ages) and supported ONLINE-play only across PC, Mac & Linux. Release data was May 17, 2000.

Age of Conquest I (Screenshot 1)

Age of Conquest I (Screenshot 1)

Age of Conquest I (Screenshot 2)

Age of Conquest I (Screenshot 2)

Aevum Obscurum II (Experimental/3D)

An experimental version of Aevum Obscurum II was produced but never released.

Age of Conquest II in 3D (Screenshot 1)

Age of Conquest II in 3D (Screenshot 1)

Age of Conquest II in 3D (Screenshot 2)

Age of Conquest II in 3D (Screenshot 2)

Aevum Obscurum II

The next installment of Aevum Obscurum went live going back to 2D-maps.

Age of Conquest II (Screenshot 1)

Age of Conquest II (Screenshot 1)

Aevum Obscurum II (Updated)

An updated version of Aevum Obscurum II was produced with improved graphics & player avatars.

Age of Conquest II (Screenshot 2)

Age of Conquest II (Screenshot 2)

Age of Conquest III

A resign and port to Android/iOS was implemented featuring much improved graphics. The name was changed to “Age of Conquest”.

Age of Conquest III (Screenshot)

Age of Conquest III (Screenshot)

Age of Conquest IV

The latest release featuring single player and full cross-platform multiplayer game-play across PC, Mac, Linux, iOS & Android.

Age of Conquest IV (Screenshot 1)

Age of Conquest IV (Screenshot 1)

Age of Conquest IV (Screenshot 2)

Age of Conquest IV (Screenshot 2)

December 16, 2015

A Detailed Look at New DoN Troops

Filed under: Announcement,Development — Travis @ 13:15

With the latest update to Demise of Nations: Rome we brought forth many new units, as well as some graphical updates to existing units. These new units all offer much more varied stats than the previous iteration of units, so you may find it helpful to learn a bit more about them.

Rome – Applies to Rome and Samnites.

Hastati
(spear)
Principes
(melee)
Velites
(ranged)
Auxlia
(mounted)
Sagittarii
(ranged)
Strengths

  • Spear
  • Mounted

Weakness

  • Melee
  • Ranged
  • Settlements
Strengths

  • Melee
  • Spear
  • Ranged
  • Settlements

Weakness

  • Mounted
Strengths

  • Melee
  • Spear

Weakness

  • Ranged
  • Mounted
  • Settlements
Strengths

  • Melee
  • Ranged
  • Mounted

Weakness

  • Spear
  • Settlements
Strengths

  • Ranged

Weakness

  • Melee
  • Spear
  • Mounted
  • Settlements

 

Carthage – Applies only to Carthage.

Hoplite
(spear)
Infantrymen
(melee)
Peltast
(spear)
Numidian
Horsemen

(mounted)
War Elephant
(mounted)
Strengths

  • Mounted
  • Spear

Weakness

  • Melee
  • Ranged
  • Settlements
Strengths

  • Mounted
  • Settlements

Weakness

  • Melee
  • Spear
  • Ranged
Strengths

  • Melee
  • Spear

Weakness

  • Ranged
  • Mounted
  • Settlements
Strengths

  • Melee
  • Ranged
  • Mounted

Weakness

  • Spear
  • Settlements
Strengths

  • Melee
  • Ranged
  • Mounted

Weakness

  • Spear
  • Settlements

 

Germania – Applies to Germania, Gauls, Celts, Iberians, Ligurians, Slavs, and Balts.

Savage
(spear)
Barbarian
(melee)
Skirmisher
(ranged)
Rider
(mounted)
Brute
(mounted)
Strengths

  • Spear
  • Mounted
  • Settlements

Weakness

  • Melee
  • Ranged
Strengths

  • Melee
  • Spear
  • Settlements

Weakness

  • Ranged
  • Mounted
Strengths

  • Melee
  • Spear
  • Settlements

Weakness

  • Ranged
  • Mounted
Strengths

  • Melee
  • Ranged
  • Mounted
  • Settlements

Weakness

  • Spear
Strengths

  • Melee
  • Ranged
  • Mounted
  • Settlements

Weakness

  • Spear

 

Greek – Applies to Greece, Macedonia, Syracuse, Illyria, Thrace, Epirus, Athens, Corinth, Sparta, Messapia, Etruscan, Picentes, Lucania, and Sardinia.

Hoplite
(spear)
Armored Hoplite
(spear)
Thorakitai
(melee)
Psiloi
(ranged)
Hippeis
(mounted)
Strengths

  • Spear
  • Mounted

Weakness

  • Melee
  • Ranged
  • Settlements
Strengths

  • Spear
  • Mounted

Weakness

  • Melee
  • Ranged
  • Settlements
Strengths

  • Melee
  • Spear
  • Settlements

Weakness

  • Ranged
  • Mounted
Strengths

  • Melee
  • Spear

Weakness

  • Ranged
  • Mounted
  • Settlements
Strengths

  • Melee
  • Spear
  • Mounted
  • Settlements

Weakness

  • Ranged

 

Persia - Applies to Persia and Egypt.

Sparabara
(spear)
Cardaces
(melee)
Takabara
(ranged)
Asabari
(mounted)
Strengths

  • Spear
  • Mounted

Weakness

  • Melee
  • Ranged
  • Settlements
Strengths

  • Melee
  • Spear
  • Ranged
  • Settlements

Weakness

  • Mounted
Strengths

  • Melee
  • Spear

Weakness

  • Ranged
  • Mounted
  • Settlements
Strengths

  • Melee
  • Ranged
  • Mounted

Weakness

  • Spear
  • Settlements

 

Berber - Applies only to Berbers.

Javelineer
(ranged)
Tribal Warrior
(melee)
Slinger
(ranged)
Camel Cavalry
(mounted)
Strengths

  • Melee
  • Spear

Weakness

  • Ranged
  • Mounted
  • Settlements
Strengths

  • Melee
  • Spear
  • Ranged
  • Mounted
  • Settlements
Strengths

  • Ranged

Weakness

  • Melee
  • Spear
  • Mounted
  • Settlements
Strengths

  • Melee
  • Ranged
  • Mounted

Weakness

  • Spear
  • Settlements

 

Sarmatian - Applies only to Sarmatians.

Lancer
(mounted)
Axemen
(melee)
Horse Archer
(mounted)
Cataphract
(mounted)
Strengths

  • Melee
  • Ranged
  • Mounted

Weakness

  • Spear
  • Settlements
Strengths

  • Melee
  • Spear
  • Ranged
  • Settlements

Weakness

  • Mounted
Strengths

  • Ranged

Weakness

  • Melee
  • Spear
  • Mounted
  • Settlements
Strengths

  • Melee
  • Ranged
  • Mounted

Weakness

  • Spear
  • Settlements

 

Generic - All nations can produce these units.

Peasant
(melee)
Mercenary Swordsmen
(melee)
Mercenary Archer
(ranged)
Scout
(mounted)
Garrison
(spear)
Strengths

  • Cheap
  • Low Upkeep

Weakness

  • Combat
Strengths

  • Spear
  • Ranged
  • Settlements

Weakness

  • High Upkeep
  • Melee
  • Mounted
Strengths

  • Ranged Pressure

Weakness

  • High Upkeep
Strengths

  • Fast

Weakness

  • Combat
Strengths

  • City Defense

Weakness

  • Slow
  • Open Combat

December 9, 2015

Demise of Nations: 30+ Troop Types

Filed under: Announcement,Development — noblemaster @ 11:42

Since the last update, Demise of Nations now features 30+ nation-specific troop types. Also, the Pirates & Northern Expansion maps are now free to play.

Demise of Nations: New Troop Types

Demise of Nations: New Troop Types

New troop types are among the following.

Roman Empire:

  • Hastati
  • Principes
  • Velites
  • Auxlia

Carthage:

  • Hoplite
  • Light Infantry
  • Peltast
  • Numidian Horsemen
  • War Elephants

Persia (includes Ptolemaic Egypt):

  • Sparabara
  • Cardaces/Kardakes
  • Takabara
  • Asabari

Additional troops types are available for Greece (Athens, Corinth, Sparta, Macedonia, Syracuse, Illyria, Thrace, Epirus), Germania (Gaul, Celts, Iberians, Ligurans, Slavs, Balts), Berbers and Sarmations.

Download and play the game now:

 

December 4, 2015

Age of Conquest IV – ALPHA-Release

Filed under: Announcement,Development — noblemaster @ 20:14

Age of Conquest IV has been released as ALPHA for game-play feedback gathering. Please visit the forums to participate:

Age of Conquest IV - ALPHA Screenshot

Age of Conquest IV – ALPHA Screenshot

The game is schedule for release in Q1/2016 on PC, Mac, Linux, Android & iOS. Please follow us on twitter for further updates.

June 7, 2015

Demise of Nations: Wallpapers for Home & Lock Screens

Filed under: Development,Miscellaneous — noblemaster @ 19:49

Looking for a cool wallpaper for your smartphone? Look no further…

Demise of Nations - Wallpapers

Demise of Nations – Wallpapers

The ZIP-file below contains both a greyscale and a color image that can be used for either the home or lock screen or both. Please also check out the game: Demise of Nations: Rome!

Download:

Copyright Notice: The images provided are Copyright 2015 by Noble Master LLC. You are given permission to use the images for personal use ONLY. Do not sell the images and do not embed in commercial and non-commercial products.

 

April 22, 2015

PRESS RELEASE: Demise of Nations – Strategy Game for PC, Mac & Linux

Filed under: Announcement,Business — Tags: , , , — noblemaster @ 10:00

Tokyo, Japan – April 22, 2015 — Noble Master Games releases “Demise of Nations: Rome” as EARLY ACCESS after 2.5 years in development. The game is a WE-GO turn-based grand strategy during the rise and fall of the Roman Empire. It’s a mix between “Civilization” with and “Unity of Command” featuring deep game-play including research, city-building, trade and resource management.

Demise of Nations: Rome

Demise of Nations: Rome

In Demise of Nations a player commands his armies in one of the many ancient countries including the Roman Empire, the Greeks, Carthage and Sparta. From Rome to Celtic nations, one creates his own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory. The game supports cross-platform multiplayer matches against players on PC, Mac and Linux.

Features:

  • Turn-Based 4X Grand Strategy during the Rise & Fall of Rome.
  • Cross-Platform Multiplayer/Hotseat-Play including co-op games.
  • Diplomacy, Research, Trade and City-Building.
  • Weather and Seasons including Snow, Rain and Storms.
  • Played as WE-GO Turn-Based game allowing for an unlimited number of players.
  • Nations include the Roman Empire, Carthage, Greeks, Sparta, Persia, Gaul, Celts, Germania amongst others.
  • Troops including swordsmen, archers, horsemen, scouts, barbarians, mercenaries amongst others.
  • Ships such as fishing boats, transport ships, galleys and longboats.

The dev. team is a global affair, with contributors from Tokyo, London, Ohio, Boston, St. Petersburg (Florida), Switzerland and South Africa. The artist on the project, Tony Hager, a 2D/3D artist has worked alongside Nick Lee and Dan Malone from the Bitmap Brothers. He is a veteran of the 2D-era and previous titles include Sims 2, The Incredible Hulk and Transformers mobile. Sean Beason (EA) brings his industry experience to provide professional music scores to games. Dr. Holger Mauch helped draft the AI for the game.

Demise of Nations is available in the English language (other languages in the works). The game is free-to-play and can be downloaded directly from the official website or via Steam. For additional information on Demise of Nations such as press kit and promo codes contact Christoph Aschwanden.

Noble Master is an indie game company with focus on real-time and turn-based strategy games for desktop and mobile devices.

May 4, 2014

Supporting Windows 8+ Touch Screens (Java/libGDX)

Filed under: Development — Tags: , , , , , , , , , — noblemaster @ 18:50

I have received an Ultrabook™ 2 in 1 Convertible from Intel® to implement support for both Laptop-mode and touch/tablet/slate-mode for our game Desert Stormfront. It’s quite a nice device. Thanks to Intel for providing the Ultrabook for development.

Desert Stormfront is running using libGDX over OpenGL. If your game or application isn’t using mouse-specific features such as scrolling when the mouse is at the edges of the screen and uses libGDX’s input processor to listen for events no changes are generally necessary to support tablet-mode. The game will work out of the box. If you are polling the mouse things don’t work as smoothly. If you poll mouse buttons for clicks you will not receive any mouse down information at all. The mouse buttons will not report anything and will always appear as non-pressed. Again, this is for polling only. On Windows 8, due to gestures being enabled by default, touch down events will not be reported until just right before the touch up event. If you poll the mouse/touch-screen, due to the down & up event being sent right after each other, no mouse presses are detectable. I haven’t found a way to disable gestures on Windows 8 so make sure you listen for events via libGDX’s input processor rather than polling for changes. And yes, I tried some solutions to disable gestures, but unfortunately none of them worked.

In any case, if you want to optimize your game or application for tablet mode on Windows 8, Intel has provided documentation for Detecting Slate/Clamshell Mode & Screen Orientation in a 2 in 1 Device. The code samples are available in C++. If you are like me, you need to get things to work for Java/libGDX. If you’d like to use my source code below (SystemHook.java), you will also need to download the jna.jar file (from JNA on GitHub) and run in together with SystemHook.java. You don’t need the jna-platform.jar. What can you do:

  1. If you have created a game, you might want to set the preferred screen orientation (e.g. landscape):
    SystemHook.setDisplayOrientation(SystemHook.ORIENTATION_LANDSCAPE
                                   | SystemHook.ORIENTATION_LANDSCAPE_FLIPPED);

    I believe the call should be made before the actual window is being created, i.e. before you create the LwjglApplication and the window thereafter if you are using LWJGL.

     

  2. Detect if a device is in touch/tablet/slate mode:
  3. boolean touchMode = SystemHook.hasDisplayTouch();
    ...
    

    This has to be called periodically to detect what mode the screen is in. Please note when the screen has been converted to touch-based input, the keyboard will stop reporting key events and an on-screen keyboard will have to be displayed if you are planning on using text input.

 

Feel free to post questions. If you’d like to see the game in action, please download the demo version of Tropical/Desert Stormfront from the official web site. Here is a demo video (sorry for the low quality):

 

Downloads:

References:

All the code I have provided is released under the WTFPL – Do What the Fuck You Want to Public License.

February 1, 2014

Demise of Nations: Rome — ALPHA-Release

Filed under: Announcement,Business,Development — noblemaster @ 15:17

Demise of Nations has been released for alpha-testing today (version 0.8.302a, February 1, 2014). Demise of Nations is a turn-based strategy wargame during the rise and fall of the Roman Empire.

Demise of Nations is based on a HEX-map of Europe in the dimensions 127×88 tiles. Each tile is approximately 30 kilometers in diameter. The map currently hosts a total of 22 nations including the Roman Empire, Carthage, Greeks, Sparta, Germania, Celts amongst others.

The game is played in turn-based We-Go (WEGO) mode. As opposed to traditional I-Go-You-Go (IGOYGO) mode, all players can enter their turns at the same time. This means the actions you enter will be not directly be executed but will be deferred and executed for the next turn. The units will try to move to the best of their abilities as you ordered them to do, but can fail to do so if for example a unit is destroyed beforehand.

WEGO makes a game less predictable than standard IGOYGO games, thus making it appear less preferable over IGOYGO. However, there are several advantages that outweight the negatives. (a) A player doesn’t have to wait for others to finish their turn before being able to enter their orders especially for multiplayer games. (b) Although the outcome of an action is less predictable, it doesn’t provide an unfair advantage to players that move first because everyone enters their orders at the same time. (c) A WEGO game can scale to an unlimited number of players. Traditional IGOYGO games don’t support more than 2-6 players before the game balance is destroyed. (d) Less predictable doesn’t necessarily mean bad. Although a WEGO-system is less predictable, it is more realistic. Like in Real-Life, commands take time to be executed. Orders are executed depending on the situation.

Please contact us if you are interested to participate in alpha-testing the game.

Demise of Nations: Rome (ALPHA Screenshot 1)

Demise of Nations: Rome (ALPHA Screenshot 1)

Demise of Nations: Rome (ALPHA Screenshot 2)

Demise of Nations: Rome (ALPHA Screenshot 2)

Additional References:

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