July 4th, 2008
Noble Avatar has opened its doors with a free online avatar generator. Pick your personal avatar from over 15 trillion combinations. Spice up your forum, blog, game and online profiles with an avatar combination from Noble Avatar.
Noble Avatar allows customizing gender, head, hair style and accessories. Avatars can be exported as image to your desktop! Try the Java Applet or download the application for Windows, Macintosh, Linux and UNIX.
Web Site: Noble Avatar Generator | Maker | Creator

Avatars by Mei-Li Nieuwland aka Liea - http://liea.deviantart.com.
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June 15th, 2008
New Aevum Obscurum 2.6.18 includes an avatar generator for user accounts. From now on all accounts are identifiable not only by username but with a custom avatar. The avatar generator includes male and female heads, hairs, hats and many many other components; currently fifteen trillion combinations are supported, give or take a few!
The actual avatar images were drawn by Mei-Li Nieuwland aka Liea. Liea did an excellent job creating attractive avatar components for both male and female heads.
To thank her, visit her profile at Deviant Art for more information:
http://liea.deviantart.com.
Avatar generator screenshot:

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March 11th, 2008
Version 2.6.15 is out and includes a major GUI overhaul. The chat panel has undergone changes allowing for multiple chat channels. There are fixes/bugfixes for various annoyances. The Europe map has been updated to match the interface: bluer water and brighter colors.
It all comes down to making AO prettier, so you don’t have to be ashamed of playing an ugly game in front of your friends!

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February 4th, 2008
Let’s welcome the two participants in this blog entry: income and expenses. Turns out, Aevum Obscurum generated about US$2300 gross income in 2007. This includes both membership fees and advertisements where membership fees pose the majority (about 90%).
There wasn’t actually any profit being made. Game server costs run about US$120 per month. That includes a root server and web server. Also, 5% of the actual gross income includes fees imposed by the various financial institutions. Furthermore, some of the money (~US$150) has been given out as tournament prizes. Also not considered are software and graphics acquired as well advertisements paid.
Basically, the profit comes to US$0…
Noble Master Games thanks all its players for the moral and financial support received during 2007. 
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January 26th, 2008
The latest AO update features a couple of new tournaments:
- Free membership upgrade tournaments (April 15, July 15, October 15)
- The 3rd Aevum Obscurum Championship Tournament (September 4)
- The 2nd International AO Stein Tournament (May 1)
Join now to compete! In regards to the 1st AO Toolbar Revenue Tournament; the prize money is currently at US$22.08 and counting. It is likely to raise to US$40-50 towards the tournament start.
AO Stein Tournament banner. Feel free to distribute:

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January 3rd, 2008
Development of tiicoon is fully underway! chanfan (*) is responsible for all the pretty stuff, while the king (**) is writing the code that eventually puts it all together - we’ll see. Thanks to chanfan’s efforts, it at least looks great so far!
Current tiicoon code progress: Total Lines of Code: 27922
Please note, that those 27922 lines of code do not include comments and line breaks. Including comments and line breaks, the total is about twice as much: ~56000 lines of code. Considering a book with about 50 lines of text per page, we are on page number 1120 and counting…
Aevum Obscurum in comparison is comprised of 58997 lines of code. The total page count comes to over 2000! Still half-way to go for tiicoon.
Current development screenshots (for upcoming version 0.6.0):



* chanfan: Pixeljoint Profile
** king: AO Rating
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November 28th, 2007

The Aevum Obscurum API has been featured on ProgrammableWeb.com. ProgrammableWeb is a web site featuring the latest and most popular APIs and Mashups available on the web. If you are interested in coding for the Internet or Web 2.0, ProgrammableWeb is the place to be!
Links:
A) Programmable Web - Blog Entry
B) Programmable Web - AO AP
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November 26th, 2007
NOBLE MASTER GAMES RELEASES API FOR MULTIPLAYER STRATEGY GAME
Honolulu, HI – November 26, 2007 — Noble Master Games has released an open application programming interface (API) to allow third party developers to connect to their multiplayer strategy game Royal AO.
The game API provides functionality to poll live player and game statistics. Noble Master Games is especially proud to announce an administrative interface to allow developers to create and manage multiplayer games and leagues. The API also offers access to player signatures and live game maps. A reference implementation in the PHP programming language has been provided with the source code available for download.
Royal AO is a turn-based interactive multiplayer strategy game with the objective to world domination in a 14th century setting. In one game you form alliances with other reigning or budding and struggling regions then one by one take control of it until the world is yours.
Royal AO is available for PC and Macintosh computers. Free demo and free turn-based multiplayer mode are available for a try out. If you like it, full access membership with unlimited single player and real-time multiplayer can be obtained for $19.99 per year. Download and information are available at http://RoyalAO.com.
Noble Master Games is a Honolulu based company, established in 2006, to serves as a resource for the global gaming community at large.
Game API URL: http://www.noblemaster.com/dev.html
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November 12th, 2007
Aevum Obscurum has been updated to include free Blitz game-play for all members. Free game-play is featured on the first Sunday of each month. Please mark the following dates in your calendar:
- December 2, 2007
- January 6, 2008
- February 3, 2008
- March 2, 2008
- April 6, 2008
- May 4, 2008
On the downside: Free game-play for regular members has been restricted for the following maps: Asia, MiddleEarth and RealAtlantis. The restriction does not apply to league and tournament games.
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November 3rd, 2007
An Aevum Obscurum Application Programming Interface (AO API) has been implemented to allow to connect to Aevum Obscurum via your own custom code. Create your very own AO player information service. Game management functionality allows creating league games. Wanna create and manage your league for other players to join? If your answer is yes, your dream might just have become true!
The AO API provides the following services:
- Get information about players
- Get information about clans
- Get rankings
- Get game infos (standings, time to the next turn…)
- Create & Manage League Games
A PHP code library package has been provided for your convenience. If you know PHP, the code is quite simple: (1) include “aocon-1.0.0.inc.php” and (2) use it to connect to the AO DB. Download the PHP code library package below. Code sample:
<?php
require_once('aocon-1.0.0.inc.php');
$aocon = new AOCon();
$row = $aocon->getPlayerInfo(10001);
if ($row == NULL) {
printErrors($aocon->getErrors());
}
else {
printRow($row);
}
?>
PHP Connection Demo (LIVE!):
http://www.aevumobscurum.com/original/aoapi/aocon-demo.php
PHP Download:
http://www.aevumobscurum.com/original/aoapi/aoapi-1.0.0.zip
Documentation:
http://www.multiplayerhub.com/nexus/index.php?n=RoyalAO.GameAPI Read the rest of this entry »
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