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August 9, 2017

PRESS RELEASE: Demise of Nations – Grand Strategy Wargame

Filed under: Announcement,Business — noblemaster @ 00:00

Tokyo, Japan – August 9, 2017 — Noble Master Games announces Demise of Nations, a simultaneously executed turn-based grand strategy wargame. The game covers the rise of Rome till the fall of modern civilization. It’s a mix between Civilization and “Unity of Command” featuring deep game-play including diplomacy, research, building, trading and resource management.

Demise of Nations - Screenshot

Demise of Nations – Screenshot

A player commands his armies in one of the many ancient to modern countries including the Roman Empire, the Greeks, Carthage, Sparta, Britain and the United States. From Rome to Celtic nations, one creates his own warring experience, wages colossal wars solo, against the AI, or takes on gaming friends in multiplayer games. One can form alliances and fight co-op style with the AI and other players for ultimate victory. The game supports cross-platform multiplayer matches against players on PC, Mac, Linux, Android and iOS.

Features:

  • Turn-Based Grand Strategy covering Ancient to Modern Times.
  • 4X Strategy: eXplore, eXpand, eXploit, and eXterminate.
  • Diplomacy, Research, Trading and City-Building.
  • Maps including Ancient and Modern Europe, the Pacific or the world.
  • 50+ unique troop types.
  • Random Map Generator.
  • Challenging AI for single player.
  • Cross-platform multiplayer & hotseat including co-op games.
  • Modding support with integrated map editor.
  • High scores, playing statistics, achievements and rankings.

The dev. team is a global affair, with contributors from Tokyo, London, Ohio, Boston, St. Petersburg (Florida), Switzerland and South Africa. The artist on the project, Tony Hager, a 2D/3D artist has worked alongside Nick Lee and Dan Malone from the Bitmap Brothers. He is a veteran of the 2D-era and previous titles include Sims 2, The Incredible Hulk and Transformers mobile. Sean Beason (EA) brings his industry experience to provide professional music scores to games. Dr. Holger Mauch helped draft the AI for the game.

Demise of Nations is available in the English language (other languages in the works). The game can be downloaded directly from the official website or via Steam (PC/Mac/Linux), Google Play (Android) and iTunes (iOS). Demise of Nations comes with two maps provided for free. Additional maps can be downloaded for USD 3.99+ a piece or USD 19.99 for all. Multiplayer games are free to join. However, to cover server costs, there is a fee for custom online game setup or custom avatars. Demise of Nations is not pay-2-win. For additional information on Demise of Nations such as press kit and promo codes contact Christoph Aschwanden.

Noble Master is an indie game company with focus on real-time and turn-based strategy games for desktop and mobile devices.

April 1, 2017

Experimental ADs: Age of Conquest IV & Demise of Nations

Filed under: Announcement,Business,Development — noblemaster @ 18:00

We are currently running a trial with ad-based monetizing of the in-game chat. The experiment will run for 24h and is available in both our games Age of Conquest IV and Demise of Nations.

Let us know what you think:

  • Whats your favorite ad (#1-#8)?
  • What’s your most disliked ad (#1-#8)?
  • Do you have suggestion for improvements?
  • Other consumer information you’d like to see?

Please comment below – Thanks :-D

Advertisement #1

Advertisement #1

Advertisement #2

Advertisement #2

Advertisement #3

Advertisement #3

Advertisement #4

Advertisement #4

Advertisement #5

Advertisement #5

Advertisement #6

Advertisement #6

Advertisement #7

Advertisement #7

Advertisement #8

Advertisement #8

September 13, 2016

Age of Conquest IV – Boot Loot Competition (2016)

Filed under: Announcement,Business — Tags: , , , — noblemaster @ 14:25

Starting October 1, we will hold our 1. Boot Loot Competition giving out a 1 Liter Glass Boot to the tournament winner. The tournament is open and FREE to enter for everyone.

Boot Loot Competition (2016)

Boot Loot Competition (2016)

The competition is played as single elimination tournament. Players are seeded based on their rating. Matches are played with a maximum of 32 players per game. The top player of each game advances to the next round. The prize is given out to the winner of the final round. The glass boot will have a custom engraving reflecting the tournament victory. A shipping address will have to be provided by the winner of the competition. We will do international shipping.

The tournament prize is sponsored by Petrikov Alexander (Petraa76). We thank him for his generous donation!

Tournament Map

Tournament Map

How to Join

  • Install: Age of Conquest IV (available on PC, Mac, Linux, Android, iOS)
  • Register and/or Login, then go to Multiplayer
  • Open the Longhaul room (daily turns).
  • Join the Boot Loot 2016 competition (via Join a Game).

Tournament Setup

  • Map & Scenario: Medieval Europe, Tournament (32) Scenario
  • Setup: 24h/turn, WEGO-Fast, 40 turns max. per game.
  • Start Date: October 1, 2016

Rules & Regulations:

  • By signing up, you agree to the tournament setup as stated above (subject to change). Badmouthing other players in the tournament, including the eventual tournament winner, will get your account banned or disabled. If you don’t agree with the setup (we are the ones that set it up, not the players), don’t participate.
  • Game rules and regulations as available in the game’s manual (Help & Info section) are in effect unless stated otherwise.
  • Players that are found cheating, will be barred from winning the prize. Using multiple accounts is not permitted. Multiple people using the same device is not permitted. Contact the moderators team if you are living in a household sharing a single internet connection with other members that also participate in the tournament. The moderators team will make the final decision if you are allowed to participate or not. Participating without prior consent will get your account(s) disabled. The moderators’ decision cannot be challenged.
  • The tournament is currently limited to a maximum of 10000 players. If the tournament is full, we will either (a) add another tournament leg or (b) start the tournament early.
  • If there is a tie for 1. place in the final game, we will decide who will win the prize. If there is a tie for 1. place during qualification and elimination rounds, the system will place the player that is listed first in the standings table into the next round.
  • If we are experiencing technical problems or there is cheating going on, it is possible that some players will get a (slight) disadvantage. The tournament will not be altered for those players and the tournament will go on as if nothing had happened. Recourse will not be granted. Please enter your actions early if you can. For more serious problems, we reserve the right to re-setup the tournament and start from the beginning (or somewhere in-between).
  • The tournament winner has to provide a valid shipping address for delivery of the prize, a 1L Glass Boot. Failure to do so will make the prize go to the 2. place finisher and so on. If no one in the final round was willing or able to provide a valid shipping address, we will decided what to do with the prize. Please note, although we do international delivery, we cannot guarantee to ship to every single corner of the world. It might not be possible to ship the prize to war zones or remote locations such as Antarctica. Also, we cannot guarantee to have it arrive in one piece, although it should be properly packaged. If it is covered by shipping insurance, we will organize re-delivery. Both shipping costs and import tax will be pre-paid by us so you will receive the prize for free (unless import taxes cannot be covered by us).
  • Players that are not permitted to participate and/or receive the price, due to law and regulations in their location of residence, are excluded from the competition. Also, make sure to follow the minimum age requirements before downloading and playing the game.
  • Questions will be officially answered in the comment section below only.
  • If you encounter technical problems, post your problem(s) in the official forums. If you encounter bad language or believe some players are cheating, use the [Report] button in the game to notify the moderators team. Please supply screenshots and proper proof in writing. We reserve the right to ignore insufficient reports. Providing false reports can get your account closed.
  • Rules are subject to change. Please note, we will do all in our power to keep the tournament fair for everyone participating. However, it is possible that we have to change the rules in order to do so.
  • By signing up to the tournament, you agree to the rules as stated above. Any recourse to courts of law is excluded.

Please contact us if you are interested in sponsoring a tournament in the future. You will cover the prize plus shipping costs (international shipping). In return we can promote your company and/or website via Twitter, Facebook, blog and forums. We are open for negotiation. As a general reference, the prize as shown above is in the range of USD 100.- (prize + international shipping worst-case). Thank you :-D

May 27, 2016

Age of Conquest IV – Available on iPhone, iPad & iPod

Filed under: Announcement,Business — noblemaster @ 20:04

After much delay, Age of Conquest IV for is now also available on iPhone, iPad & iPod. Please visit the App Store for details.

The game requires iOS 9.0+ and amd64 or higher to run. Age of Conquest IV comes with two maps provided for free. Additional maps can be downloaded for USD 3.99+ a piece or USD 19.99 for all. For a detailed description please refer to our original Age of Conquest IV Press Release (links are provided for press, promo codes etc).

Age of Conquest IV - Released for iPhone, iPad & iPod

Age of Conquest IV – Released for iPhone, iPad & iPod

April 6, 2016

PRESS RELEASE: Age of Conquest IV – Grand Strategy Wargame

Filed under: Announcement,Business — noblemaster @ 00:00

Tokyo, Japan – April 6, 2016 — Noble Master Games releases Age of Conquest IV, a simultaneously executed turn-based grand strategy wargame. It is a mix between “Risk” and “Total War” including diplomacy, messaging and governing. The goal of the game is expansion and eventual victory by taking over the world. In addition, similar to Chess, each nation needs to make sure to keep their king safe from enemy capture or the game is over.

Age of Conquest IV (Screenshot)

Age of Conquest IV (Screenshot)

A player commands his armies in one of the many ancient to modern countries including the Roman Empire, the Greeks, Carthage, Sparta, Britain and the United States. From Rome to Celtic nations, one creates his own warring experience, wages colossal wars solo, against the AI, or takes on gaming friends in multiplayer games. One can form alliances and fight co-op style with the AI and other players for ultimate victory. The game supports cross-platform multiplayer matches against players on PC, Mac, Linux, Android and iOS (pending approval).

Features:

  • Turn-based grand strategy wargame with maps & nations from all over the world.
  • Challenging AI for single player games based on a genetic algorithm.
  • Cross-platform multiplayer & hotseat-play including co-op team games.
  • Diplomacy, economy and population management
  • Map scenarios including Europe, Colonization, Asian Empires, American Wars, World Conquest and more.
  • Map editor and a central server to host and distribute player-modded maps.
  • Hundreds of factions including the Roman Empire, Carthage, Persia, Celts and Inca amongst others.
  • High scores, playing statistics, achievements and multiplayer ELO-ranking.

The dev. team is a global affair, with contributors from Tokyo, London, Ohio, Boston, St. Petersburg (Florida), Switzerland and South Africa. The artist on the project, Tony Hager, a 2D/3D artist has worked alongside Nick Lee and Dan Malone from the Bitmap Brothers. He is a veteran of the 2D-era and previous titles include Sims 2, The Incredible Hulk and Transformers mobile. Sean Beason (EA) brings his industry experience to provide professional music scores to games. Dr. Holger Mauch helped draft the AI for the game.

Age of Conquest IV is available in the English language (other languages in the works). The game can be downloaded directly from the official website or via Steam (PC/Mac/Linux), Google Play (Android) and iTunes (iOS; pending approval). Age of Conquest IV comes with two maps provided for free. Additional maps can be downloaded for USD 3.99+ a piece or USD 19.99 for all. For additional information on Age of Conquest IV such as press kit and promo codes contact Christoph Aschwanden.

Noble Master is an indie game company with focus on real-time and turn-based strategy games for desktop and mobile devices.

April 22, 2015

PRESS RELEASE: Demise of Nations – Strategy Game for PC, Mac & Linux

Filed under: Announcement,Business — Tags: , , , — noblemaster @ 10:00

Tokyo, Japan – April 22, 2015 — Noble Master Games releases “Demise of Nations: Rome” as EARLY ACCESS after 2.5 years in development. The game is a WE-GO turn-based grand strategy during the rise and fall of the Roman Empire. It’s a mix between “Civilization” with and “Unity of Command” featuring deep game-play including research, city-building, trade and resource management.

Demise of Nations: Rome

Demise of Nations: Rome

In Demise of Nations a player commands his armies in one of the many ancient countries including the Roman Empire, the Greeks, Carthage and Sparta. From Rome to Celtic nations, one creates his own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory. The game supports cross-platform multiplayer matches against players on PC, Mac and Linux.

Features:

  • Turn-Based 4X Grand Strategy during the Rise & Fall of Rome.
  • Cross-Platform Multiplayer/Hotseat-Play including co-op games.
  • Diplomacy, Research, Trade and City-Building.
  • Weather and Seasons including Snow, Rain and Storms.
  • Played as WE-GO Turn-Based game allowing for an unlimited number of players.
  • Nations include the Roman Empire, Carthage, Greeks, Sparta, Persia, Gaul, Celts, Germania amongst others.
  • Troops including swordsmen, archers, horsemen, scouts, barbarians, mercenaries amongst others.
  • Ships such as fishing boats, transport ships, galleys and longboats.

The dev. team is a global affair, with contributors from Tokyo, London, Ohio, Boston, St. Petersburg (Florida), Switzerland and South Africa. The artist on the project, Tony Hager, a 2D/3D artist has worked alongside Nick Lee and Dan Malone from the Bitmap Brothers. He is a veteran of the 2D-era and previous titles include Sims 2, The Incredible Hulk and Transformers mobile. Sean Beason (EA) brings his industry experience to provide professional music scores to games. Dr. Holger Mauch helped draft the AI for the game.

Demise of Nations is available in the English language (other languages in the works). The game is free-to-play and can be downloaded directly from the official website or via Steam. For additional information on Demise of Nations such as press kit and promo codes contact Christoph Aschwanden.

Noble Master is an indie game company with focus on real-time and turn-based strategy games for desktop and mobile devices.

February 1, 2014

Demise of Nations: Rome — ALPHA-Release

Filed under: Announcement,Business,Development — noblemaster @ 15:17

Demise of Nations has been released for alpha-testing today (version 0.8.302a, February 1, 2014). Demise of Nations is a turn-based strategy wargame during the rise and fall of the Roman Empire.

Demise of Nations is based on a HEX-map of Europe in the dimensions 127×88 tiles. Each tile is approximately 30 kilometers in diameter. The map currently hosts a total of 22 nations including the Roman Empire, Carthage, Greeks, Sparta, Germania, Celts amongst others.

The game is played in turn-based We-Go (WEGO) mode. As opposed to traditional I-Go-You-Go (IGOYGO) mode, all players can enter their turns at the same time. This means the actions you enter will be not directly be executed but will be deferred and executed for the next turn. The units will try to move to the best of their abilities as you ordered them to do, but can fail to do so if for example a unit is destroyed beforehand.

WEGO makes a game less predictable than standard IGOYGO games, thus making it appear less preferable over IGOYGO. However, there are several advantages that outweight the negatives. (a) A player doesn’t have to wait for others to finish their turn before being able to enter their orders especially for multiplayer games. (b) Although the outcome of an action is less predictable, it doesn’t provide an unfair advantage to players that move first because everyone enters their orders at the same time. (c) A WEGO game can scale to an unlimited number of players. Traditional IGOYGO games don’t support more than 2-6 players before the game balance is destroyed. (d) Less predictable doesn’t necessarily mean bad. Although a WEGO-system is less predictable, it is more realistic. Like in Real-Life, commands take time to be executed. Orders are executed depending on the situation.

Please contact us if you are interested to participate in alpha-testing the game.

Demise of Nations: Rome (ALPHA Screenshot 1)

Demise of Nations: Rome (ALPHA Screenshot 1)

Demise of Nations: Rome (ALPHA Screenshot 2)

Demise of Nations: Rome (ALPHA Screenshot 2)

Additional References:

November 16, 2013

Strategieboxxx CD-ROM: 3 Strategie Games (PC, Mac)

Filed under: Announcement,Business — noblemaster @ 14:04

Not too long ago we were contacted by Immanitas, a German game distributor. They are now the official distributor of the boxed version for our games, a.k.a. the Strategieboxxx CD-ROM containing:

The CD-ROM can be purchased in physical stores in Germany, Switzerland as well as Austria. In addition, the CD-ROM is available online via Amazon as well as others (see below for links). International shipping is provided by some sellers.

Strategieboxxx CD-ROM

Strategieboxxx CD-ROM

Available via:

Please note that although the box is in German, the games include English, French and Japanese amongst others.

May 1, 2013

Noble Master Games: Sales & Income for 2012

Filed under: Business,Development — noblemaster @ 17:21

I have been asked I few times regarding my income (i.e. game sales) and what I am doing all the time. Basically, as some of you know, “Noble Master Games is a single member company, it’s more or less me doing most of the work. I spend about 10-12h/day including weekends (sometimes I take a day off) developing games, programming, fixing bugs, marketing, talking to customers, keeping up-to-date with latest tech, contributing to open source projects, coordinating with contractors, paying bills, accounting, maintaining servers, posting in forums and so forth. I generally contract out all the artwork, music, translations and modding out if I can. I have a few great artists, musician and modders I work with. I couldn’t do it without them!

So now, how much did I make in 2012 (in US Dollars) based on my taxes filed?

  Gross Income:                    $162'324
  Expenses:                       -$130'755
  Taxes:                           -$15,324
  -----------------------------------------
  Total Income:                     $36,246

Please note the Gross Income refers to all income (about 99.5% game sales) over all games and platforms (see below). I don’t have any other income. The Expenses include to a large part contract payments for art & graphics, music, translations and modding. A large portion of it is used too for hosting fees/internet, marketing, accounting/financial transaction fees, hardware (e.g. devices for testing), software (e.g. Photoshop), developer fees (e.g. Apple), business fees, phone/fax and smaller office expenses (e.g. paper, stamps & the like), personal retirement payments and health insurance. A small portion has been used to fund open source projects or sponsor tournaments (e.g. Age of Conquest).

So basically this leaves me with a total of about $36,246 for personal expenses such as food, rent, utilities, transportation, personal entertainment and such, i.e. my personal income. To be fair, the Expenses includes about 40% of my rent and my utility bill as I am able to deduct it from taxes but the rest has to come off from the $36,246.

Based off my actual income, I can make more money working for a company, for example Google, than working for myself, so why am I doing it? First of all it is to a big part “fun” to have your own company and develop games. Also, there is no boss to report to. Although I spend a lot of time working, I can choose freely when I want to take a break. So no, I am not complaining. I am not poor but I am also not bathing in Champagne. I wish I could afford to hire 1 or 2 people full-time to work together with as things can get lonely at times. Generally, it’s difficult to say if I am able to continue doing this in the future as it the actual income is little bit low to sustain over a longer period of time. Also, it doesn’t look like sales will increase this year unless I am able to complete a new game soon. Demise of Nations is planned for release towards the end of this year.

If you like strategy games and you like to see more of it, please don’t pirate but support the following games.

  • Age of Conquest: a medieval Risk-like turn-based strategy game (PC, Mac, Linux, Android, iOS). Includes ONLINE multiplayer.
  • Tropical/Desert Stormfront: a modern real-time strategy game (PC, Mac, Linux, Android, iOS). Includes multiplayer via LAN/internet
  • Demise of Nations: in the making. Follow my twitter feed @noblemaster for latest updates.

Please note, you are not only supporting me, but you also support all the people I work with (which I prefer to pay decent so they don’t have to starve) including Antony Hager (Artist), Nick Lee (Artist, previous), Sean Beeson (Music) amongst many others. Also, you indirectly support 3rd party companies which products and services I purchase (software, hardware, internet services). You also support Open Source projects, namely libGDX and LWJGL, two excellent projects amongst many others out there.

Feel free to comment or ask questions! Thanks, Christoph, a.k.a noblemaster.

April 26, 2013

May of Conquest – Starting May 1

Filed under: Announcement,Business — Tags: , , , , , — Travis @ 16:32

May of Conquest is here again to celebrate another year of Age of Conquest, a Risk-like turn-based strategy game. Age of Conquest allows players to compete on various maps, including but not limited to Europe, America, Asia and a World Map. May of Conquest is the celebration of Age of Conquest which hosts many tournaments allowing players to compete for fantastic prizes. Age of Conquest supports cross-platform multiplayer on Windows, Macintosh, Linux and Android.

Age of Conquest

Age of Conquest

For this year’s prizes we have a total of 9 Membership Upgrades, 2 Noble Master Apparels and 2 Drinkwares. The tournaments are absolutely free to join and a good opportunity to gain a membership upgrade. Don’t want to join all the tournaments? Unsure which tournaments give which prizes? Check out the full details at our festival’s page.

 
 

SPONSORS

 
This year we have three well known players from Age of Conquest sponsoring the various tournaments including Petraa76, KingHowardII, and Jacob719.

Petra76

KingHoward

Jacob719

In addition, four clans have banded together to offer sponsorships as well:  Rosek, KingSlayers and Excelsior.

Clan Rosek

Clan KingSlayers

Clan Excelsior

Thanks as well go to the tournament organizers: KingHowardII, ImLagging, and fodder :-)

 

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