Noble Master Games
Noble Master Games



Dev. Blog

Noble Master Developer's Blog

August 28, 2012

Desert Stormfront: Official Game Trailer

Filed under: Announcement,Business — noblemaster @ 20:10

Desert Stormfront is now in beta-testing stage. If everything goes as planned, it is scheduled for release next month (September 2012) on PC, Mac, Linux & Android. The iOS version will be available once the libgdx backend supports porting to iOS.

August 22, 2012

How to Convert a .pfx/.p12 File to a Java Keystore (.jks) with the Java “keytool”

Filed under: Development — noblemaster @ 20:27

I managed to acquire a code signing certificate in .pfx format from Comodo. There are a couple solutions in the internet suggesting to download jetty or install OpenSSL to convert the .pfx to a Java Keystore (.jks). However, the solution is much simpler and only requires the keytool included in the Java Development Kit. The whole procedure requires 2 steps and allows creation of a custom alias for the Java Keystore.

For Step 1, we need to find the alias stored in the .pfx file. Copy your key file (e.g. keyfile.pfx) into the same folder as the Java keytool. Then run the following command in the console to create a listing of all the certificates in your keyfile.

keytool -v -list -storetype pkcs12 -keystore keyfile.pfx > keyfile.txt

Look for “Alias name:” in the outputted keyfile.txt. Your alias name should be called something like the following: “company name llc’s comodo ca limited id“.

For Step 2, we convert the keyfile.pfx to a Java Keystore. Make sure you enter the [PFX ALIAS] exactly as found in Step 1. The [JKS ALIAS] can be freely chosen and is your Java Keystore alias.

-importkeystore -srckeystore keyfile.pfx -srcstoretype pkcs12 -srcalias “[PFX ALIAS]”
-destkeystore keyfile.jks -deststoretype jks -destalias “[JKS ALIAS]”

That’s all that’s there too it; the keyfile.jks is your new Java Keystore.

August 11, 2012

Desert Stormfront – Alpha Screenshots

Filed under: Announcement,Development — noblemaster @ 01:33

I am currently trying to wrap development of Desert Stormfront. Nick sent in all the graphics a while ago. It’s all integrated and ready to go. Travis is currently working out the 30 campaign missions planned. Will hopefully be done by the end of the month and ready for beta-testing. Contact me via email (“Beta-Testing”) if you are interested in becoming a beta-tester for the game (Android, PC, Mac or Linux). Testing involves play-testing the 30 campaign missions (no technical testing required). No money paid, but you’ll receive a copy of the game for free and will have your name in the game credits.

Here is the lowdown for the game:

  • Real-Time Strategy (RTS) in the Middle East (desert)
  • single player & multiplayer
  • 30 Single Player Campaign missions
  • Random Skirmish scenario generator
  • Factions: USA, England, France, Italy, Iraq, Iran, Saudi Arabia, Egypt, Afghanistan plus a rebel faction.
  • Team-Play (included in multiplayer too)
  • 17 mobile units including: Humvees, Tanks, Artillery, 4×4, Mechanic, Trucks, Fighter Plane, Helicopter, Gunboat, Submarine, Cruiser, Aircraft Carrier, Super-Hovercraft.
  • 4 land structures: Base Station, Shipyard, Airfield, Oilfield
  • Occupy oilfields to receive income.
  • Fog of War
  • High Score & Playing Statistics
  • …and obviously Music and Sound FX

Release is planned for end of September/beginning of October. Below are some current alpha screenshots.

Desert Stormfront: Screenshot 1 (Alpha)

Desert Stormfront: Screenshot 1 (Alpha)

Desert Stormfront: Screenshot 2 (Alpha)

Desert Stormfront: Screenshot 2 (Alpha)

Desert Stormfront: Screenshot 3 (Alpha)

Desert Stormfront: Screenshot 3 (Alpha)

Desert Stormfront: Screenshot 4 (Alpha)

Desert Stormfront: Screenshot 4 (Alpha)